
Simon Poole, the undisputed composer of Red Thread Games, didn’t cheat either. The effect only increases when it starts to snow. You feel the coolness and clean fresh air. The game is built on Unreal Engine and, although it does not shine realistic interiors, the outdoors looks very nice thanks to the lighting and particle system. Nature is impeccableĪt the same time, the developers definitely succeeded in Norwegian nature. It turns out something like pixel hunting within an open location. Navigating the village is quite convenient and logical, then hints where to go next, sometimes just do not. The good of the character is forcibly unwrapped when the desired object must be found specifically in this room. “Missing” something can also be just in the course of the plot.ĭraugen sometimes includes some of its logic and does not illuminate the object already seen if you do not re-engage what blocks it. The only thing that somehow resembles non-linearity is the opportunity to miss the achievement without playing, for example, on the piano, or not picking up a secret photo. In addition, sometimes the replica, said by the hero, does not fit at all with what was displayed on the screen next to the icon of the appropriate button. The problem is that this game tries to present itself as if the player’s choice affects something when in fact it is not. Of course, In Draugen there are dialogues, and very pleasant, but in the simulators of walking, they have long been continuous. Inspiration from Draugen to use puzzles has already become a trend in the country. As you know this field in Norway is developing rapidly and recent events in the Nordic country prove the same. Most notably in Norway, the gambling industry was a pioneer in this regard where based their guides on a puzzle-like system. They decided to look original and by solving puzzles offered guides. The game’s chain of puzzles became an inspiration for many industries. Paying attention to every detail in the game is pivotal because otherwise, you will not be able to solve secrets. We should explore everything to discover everything and unfold the plot which is essential for progress. However, one thing that we can say about Draugen is how perfectly its puzzles are designed. Branded innuendo tried to cover the built-in comic, but it is banal not to read – the text is too small for the maximum resolution of PS4, and guess the essence of the pictures is somehow not wanted. With the last one, Tørnquist made an error before, but in a two-hour leisurely adventure, the abundance of names and social statuses is quite superfluous. And both plots are predictable, with holes in logic, contradictions, and an abundance of names that alternate one another with too much speed and are not remembered. They are loosely intertwined and seem to exist separately for no particular reason. In Draugen, there are two storylines – Edward’s personal story and the mystery of the village. But it does not prevent most from evaluating the game and voice the cons, if necessary. After Dreamfall Chapters there were positive signs in this game and it became one of the acclaimed ones. Ragnar Tørnquist (The Longest Journey, Dreamfall) is responsible for the story and the script.
